Whereas the QuickTime VR media sample is simply the node information itself, all sample descriptions are required by QuickTime to have a certain structure for the first several bytes. The structure for the QuickTime VR sample description is as follows.
typedef struct QTVRSampleDescription {
UInt32 size;
UInt32 type;
UInt32 reserved1;
UInt16 reserved2;
UInt16 dataRefIndex;
UInt32 data;
} QTVRSampleDescription, *QTVRSampleDescriptionPtr, **QTVRSampleDescriptionHandle;
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